I've had a lot of questions asking how I draw my pixel art, so I've tried to explain my work process here ^_^

Drawing Bases
20th April, 2012

Drawing both a chibi base and larger anime-styled base.

Beginning Pixel Art
4th March, 2008

The very basics of pixelling to get you started making your own pixel art.

How to use Microsoft Paint
3rd March, 2008

Using Microsoft Paint to create your pixel art and pixel dolls.

Basic Pixel Doll Tutorial
5th March, 2008

Step by step examples showing how to sketch and shade a pixel doll.

Shading & Lighting
8th April, 2010

Using basic shapes to illustrate shadow and light placement.

Adding a Pattern
21st January, 2012

Adding patterns when making a pixel doll.

Animation Tutorial with GIMP
27th January, 2010

Introducing animation using GIMP by making a pixel doll blink.

Making a Deviantart Icon
28th January, 2010

Creating a 50x50 icon for use in places such as DeviantArt.com

Palettes and Theme Generator
12th February, 2010

Various colour palettes for pixel art, as well as a random theme generator.

Beginning Pixel Art

4th March, 2008
These are the very basics of pixel art - it'll be the foundation for whatever you decide to pixel. Whether it be dolls, animals, or your toothbrush!
What is Pixel Art?
Your computer screen is made up of many tiny little squares called pixels. Each pixel holds a single colour. Pixel art is the placement of these pixels and choosing the colours they hold.
Drawing Lines

Because pixel art is made up of tiny little squares, drawing lines on certain angles looks better than others.

Notice that the pixel placement is very uniform, it goes up in steps of one or two pixels, which is why it looks nice and clean. It's not always possible to stick to these "perfect" lines when pixelling, but whenever you can, do so.

The 30 degree angle is technically not 30 degrees, but hey, it's close enough
Drawing Curves & Circles

To get a nice, gradual curve, we have to gradually decrease or increase the length of the lines we use The circle to the left starts at 3, then goes down to 2 pixels, then 1. This keeps the curve gradual.