Progress shots of the Chibi Alice pixel doll, in a tea cup.
Progress shots of two hairstyles drawn without using outlines.
Progress shots through sketch to finish of the Elven Archer from my gallery.
Steps showing the creation of the Miko base and doll.
Step by step progress shots of the steam-engine dollmaker.
Pixel Art: Elven Archer
Above is my initial sketch. I wanted an archer to be sitting on a tree stump, with branches and leaves coming out the back.
You can see the stick figure sketch of the base is done mostly in green, so I can see the sketch separate from the background.
I've cleaned up the image now and drawn the line art. I haven't bothered to draw certain details yet, like the bow / arrow / clothes, because I want to create the base for others to use.
You can see that I've started adding shadows around the base head and behind the eyes.
I've jumped forward now and shaded the eyes and face. I've also started adding definition around the body, the base of the throat and the archer's left leg.
The second image I have finished off the shadows and lighting. I have also blended the outlines in, some of the inner lines have basically disappeared to become darker shadows on the body and I have used them to show small details like the toes and fingers.
Here's a closer picture of the face. You can see I've anti-aliased the eyebrows so they blend better, as well as around the top of the eyes and the mouth.
The eyes have been highlighted with peach rather than white.
It's a big jump here, but I didn't take any more screenshots in between I'm sorry ;
I've begun adding clothes. I wanted something crossed between an elven prince and an archer.
He's been given loose white pants, with matching sleeves, an arm guard for the bow and a tunic-vest.
I've finished his clothes off for the most part now, adding boots with vine and feather details and various other accessories around.
The hat is only half done at this point and will be partially covered by the hair.
You can see I've now flat-coloured the hair - I haven't bothered with outlines, because I know how I want it shaped already.
I've also flat-coloured the cape and finished the hat, adding details and feathers to it (what good is a hat without feathers?) >>
I've added shadows in the hair clumps that I want to be underneath the other hair clumps.
The highlights have been used to show the bunches and loose strands of hair that stand out the most from rest.
Back to the clothes now. I've begun shading the cape. The idea behind it was to have a cape that was split up the back and made of feathers. I decided to lay the base shadows and lighting down before adding feather details.
Alright, I've changed some of the shapes of the folds by adding more highlights in places.
In the second image, I've started adding feather details - basically they're just the tips of the feathers showing. To show these, I've added shadows around where the outlines would be and in some cases, highlights as well so they look like they're sticking out to catch the light.
I've finished the cape for now.
This stage is basically the same as above, but the feather details have been finished off up the back of the cape. I've left the bottom of the cape without details, so the fabric shows through.
Boredom set in for me at this point It often happens if you've been staring at something for a long period of time. Sometimes swapping between different areas of the artwork can help, or just take a break for a bit.
Anyway, I've flat shaded the tree and because most of the top of the stump can't be seen, I've added details there as well. I have also added the first layer of shadows on the trunk and branches.
The trunk and branches are finished now. I've added the bark texture in the way I added feathers to the cloak. I've added shadows underneath his legs as well. The light is on the top left and he's sitting on the log, so his legs will cast a shadow on the trunk.
The bunches of leaves at the top have started to be defined on the left of the tree. I've used the shadows to put some of the bunches at the back, while leaving others unshaded at the front.
Also you might not notice it, but I darkened the back of the cape I decided at this point that it was too light and didn't stand far enough back.
Another jump. The outlines of the tree have been darkened to accommodate the darker shadows that have been added.
I've highlighted several bunches of leaves as well as a few individual areas, using leaf-like shapes. Using highlights in certain shapes helps to give texture.
This step is fairly simple, I've blended the outlines in.
The leaves directly growing on the stump stand out better now and I've added a few minor shadows in the leaves at the top.
This step looks much more complicated than the last one, but I've only added one layer of highlights. Again, they're drawn in the shape of leaves.
I have refined some other parts of the tree too, changing some areas to shadow, or darkening shadows further.
Finished the leaves on the tree now.
In the top left hand corner branch, you can see I've thought about adding moss and thrown some in there to see how it looks.
Deciding I liked the moss, I added more. I've tried to keep the moss to the shadowed areas of the tree in this case, otherwise the tree becomes entirely green and stands out too much. On the flip side though, it makes the boots stand out better
You can see that the moss is darker in the shadows under the legs. I decided to add some blades of grass around the base of the tree too so it didn't look like it was floating there and a couple of bits of fungi on the trunk.
The moss is finished now (right), the grass has been shaded and we're just about done~
These are the last of the details I have drawn. The main parts I've added are the bow and quiver.
I've also done a few last minute changes and put a few darker shadows in places around parts of the moss, and shaded the fungi, which I had forgotten about ;
And that's all ^_^
I did actually animate this piece, but I've only touched lightly on it below.
Otherwise, here are the steps above, in animated form!